Monday, May 6, 2013

Arik Roper Q&A

Illustration and visionary art have long been kindred spirits. Many artists belonging to the Symbolists and Decadents (art movements heavy with occult and esoteric flavor) started off as illustrators or graphic designers and many continued to incorporate these techniques into their work. This tradition continued into the twentieth century with artists such as Ernst Fuchs, H.R. Giger, and — more recently — Mark Ryden and Amanda Sage. In the Sixties, this commingling of visionary states and illustration crossed over into pop culture by way of comic books and album covers. Some of Jack Kirby’s cosmic landscapes and other-worldly machinery are as mind-altering as any Symbolist painting, and the ethereal floating islands on a Roger Dean album cover convey a similar sensibility. And then, there is Arik Roper.

Read the rest at HiLobrow.com


Tuesday, March 12, 2013

The Yellow Book

I am excited to find that archive.org has the complete set of The Yellow Journal, the magazine of Aesthetic and Decadent art and literature published between 1894 to 1897. It's importance is mostly due to Aubrey Beardsley--the Art Nouveau illustrator known for his erotic themes--being the art editor.

Because of his association with Oscar Wilde, Beardsley only worked on the first five issues. Wilde's arrest in 1895 for "gross indecency" was not something many of the other contributors wanted to be connected to, and so the publisher felt forced to fire Beardsley. A nice summary can be found here.

Wednesday, February 20, 2013

Kevin Ayers 1944-2013

We lost a musical visionary today, a man shamefully unrecognized as one of the most important figures in rock 'n' roll.

Here is the obituary from the BBC


Thursday, January 17, 2013

Highways to Heaven


Ascension by Arik Roper. Used with permission.
I would  hate to start a rumor that there is a link between role-playing games and drug addiction, but my compulsive search for spiritual meaning really did begin in an essential way with some twenty-sided die, a few sheets of graph paper, lead figurines, and the 1977 boxed set of Dungeons & Dragons. Maybe it began there because role-playing a half-elf ranger who could hear and interpret the voices of stone, wind, and rippling water, who could see in the darkness of a forest in the dead of night, who could track deer or orc or hobgoblin with equal acuity, who was schooled in various types of magic but was no slouch with a bow and a short sword, was immeasurably better than what I was: a thirteen-year-old boy with a piece of wire (from his electronics workbench) in place of one of the temples on his glasses, his hair hanging down to his shoulders in greasy strands, his clothes from Bradlees, and his sneakers from Caldor. But it more likely began with D&D, because that venerable role-playing game was a perfect storm of the various fantastical narratives that had found their way into every aspect of my consciousness and organized my world in a meaningful way. It was the 1970s, and for a boy filled with nameless, unspoken anxiety and fear, all the weird and unusual pop-culture artifacts—from a resurgent love of J. R. R. Tolkien’s Lord of the Rings trilogy to the black hole called Cygnus X-I on the progressive rock band Rush’s album A Farewell to Kings—reflected and comforted my adolescent existential unease. Uncannily, Dungeons & Dragons distilled it all into a perfect interactive chronicle of my consciousness. 

D&D had its own repetitiveness, to be sure (enter room, check for traps, fight monster, get treasure, repeat), but it was the eternal quest that was so attractive, the never-ending cir cular campaign in search of that elusive something, some hidden power, some great magic item that would make the users like gods, give them control over demons and fair maidens alike. Beyond the most obvious sorts of desires, there was something else that kept compelling me toward the game. I had fellow players who didn’t make me feel like a freak, but there was something else that had me up every night studying the rule books, going over each statistic, creating dungeons and maps, rolling and rolling and rolling forever those many-sided dice. It was that the game understood, at its core, something about the value of hidden treasures and the even greater value of having to fight your way toward uncovering them. 

I grew up around hidden things, hidden fears, hidden wor ries. It was the suburbs, after all, and despite their origins, which were a promise of new beginnings and open possibili ties, mine was a familial and social culture built on the barely hidden restlessness of the generation that preceded mine. We had all arrived here the same way: on a highway through history, encouraged by the end of a great war and the spiritual fortitude that was a result of being victorious.

Monday, January 14, 2013

The Songs of Comic Books

I have few memories that do not have a soundtrack associated with them, and none more intense than being between the ages of about 7 and 12. I grew up the youngest of four kids, all my siblings considerably older than me. Our home was filled with their music, whether it was spinning on my brother's turntable, whirring out my sister's 8-track, or out of the constant stream of FM friendly radio that dominated the 1970s. My own days were mostly about comic books, and when I think back on the ones that I treasured, I can hear the songs that seemed to playing in the background as I read them. What I offer here are my most fondly remembered comics of my youth, along with my best recollection (based on internet research) of what the songs were that are most evocative of those moments spent reading these comics.

This was also about spending too much time on two of my favorite web sites, The Grand Comic Database and The Newsstand where I was able to find exact dates and cover images for the issues.

Please add your own memories in the comments.



February 1974 Superboy #202 and Rikki Steely Dan





















June 1975 Giant-Size Avengers #4 and "I'm Not in Love" by 10cc





















January 1976: Son of Satan #3 and "Dream Weaver" by Gary Wright




















July, 1976: Fantastic Four #175 and "Bohemian Rhapsody" by Queen




















November 1975: Marvel Presents #3 and "Why Can't We Be Friends" by War




















January 1977: Avengers #158 and "Blinded by the Light" by Manfred Mann's Earth Band




















May 1977 Superboy and the Legion of Super-Heroes #231and "Fly Like an Eagle" by The Steve Miller Band






















(By the late 70s I had moved towards magazine sized comics:)

March 1978 Creepy #97 and "Come Sail Away" by Styx




















May 1978: Eerie #93 and "Mr. Blue Sky" by ELO





















Summer 1980: Marvel Preview #22 and "Call Me" by Blondie




















December 1981: Epic Illustrated #10 and "Whip It" by Devo

 


















Thursday, January 10, 2013

Free Classic Weird Fiction

The Web is a treasure of books and other media in the public domain, and sites like archive.org and gutenberg.org offer texts in a number of different formats. For purveyors of weird and early horror fiction, there are a number of full texts available. Below is a small sampling of some of my favorites.

Arthur Machen
The Great God Pan-- A classic tale of ancient powers infiltrating modernity
The White People-- A strange unsettling story of a young girl describing arcane and secret rites

Algernon Blackwood
The Willows--My favorite weird tale, filled with religious dread.

H.P. Lovecraft
The Call of Cthulhu--"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."

Clark Ashton Smith
The Immortals of Mercury-- One of Smith's science fiction tales, but as weird as anything he has done, where "There were long, tediously winding tunnels that went down into Cimmerian depth, or climbed at acolivitous angles."

Sunday, December 30, 2012

Interview with Revolt of the Apes

One of my favorite interviews was with  Ryan over at Revolt of the Apes, one of the best sites on contemporary psychedelic music.
 
Ryan writes by way of intro: “Last night your shadow fell upon my lonely room,” opens the song “I Had Too Much to Dream (Last Night)” with utmost urgency, placing the listener immediately within that familiar, eternal “lonely room” of our shared consciousness, delivered there by a buzzing, eternal American psychedelic-pop hymnal that remains as close to the perfect musical expression of cosmic yearning as has ever been recorded. Inexplicably not included among the golden records included onboard the Voyager spacecrafts, the song is a fuzztone-fueled firestorm, one that immediately, perhaps unconsciously, comes within an inch of the ultimate prize: tangible enlightenment and radical spiritual transformation, via Bixby wiggle stick.

Read the interview here.